teaching

Designblick Werkschau 01 2014

Wednesday, February 12th, 2014

In der Werkschau “Designblick 2014” stellen Mediendesign-Studenten ihre Semesterarbeiten vor.
Die Designblick ist eine halbjährlich, öffentlich stattfindende Veranstaltung der Hochschule Hof,
Campus Münchberg. Der Eintritt in die Ausstellung ist kostenfrei.

Unsere Studenten stellen u.a. interaktiven Arbeiten zum Thema “Space” aus, Informationsgrafiken zum Thema “Open Data”, “Papier” aus User Experience Design und Creative Coding Sketches.

http://designblick-werkschau.de/designblick/designblick-2014/

WANN?
Freitag, 14.02.14, 18:00–22:00 Uhr, ab 22:00 Uhr Designblick-Party
Samstag, 15.02.14, 10:00–18:00 Uhr

WO?
Hochschule Hof, Campus Münchberg
Kulmbacher Straße 76
95213 Münchberg

KINO:
Freitag, 14.02.14, 19:00 Uhr
Samstag, 15.02.14, 15:00 Uhr

Interaction Design at Hof University

Wednesday, October 24th, 2012

BTW: I’m Interaction Design professor at Hof University in Muenchberg now!

These are my student’s projects of the last semester:

Interaction Design
Kollaboration mit dem Richard Wagner Museum in Bayreuth
Collaboration with Richard Wagner Museum in Bayreuth


-> Projekte ansehen / See all projects

User Experience Design
Kollaboration mit dem Richard Wagner Museum in Bayreuth
Collaboration with Richard Wagner Museum in Bayreuth

-> Konzepte ansehen / See all concepts

Informationsgrafik
Alice im Wunderland Informationsgrafiken
Alice in Wonderland Information Graphics

-> Informationsgrafiken ansehen / See all information graphics

Creative Coding
Arduino Workshop LED Wall

-> Projektdokumentation / Project documentation

python processing proof of concept

Wednesday, May 21st, 2008

i am sure that if ben fry and casey reas would start processing today they would use python instead of java. learning the short and efficient python is much easier than the statically typed and lengthy java. no compilation would be necessary anymore, tons of native libraries would be available via c-bindings, etc. nodebox is a nice example of the use of python for computational design. unfortunately it is restricted to os x.

today we are using python for all sorts of automated code generation in wuerzburg. one example is the conversion of fluid simulation data into x3d files for our coperion project. jan and sebastian are using this approach for their simulated cities of their master projects.

i started a short proof of concept of a python based processing. jython is an implementation of python in java. with its help it’s possible to write code with the processing api in python language.

code example (helloProcessing.py):

from processing.core import PApplet

class HelloProcessing(PApplet):

     def setup(self):
          global p
          p = self
          p.size(350, 350)

     def draw(self):
          p.fill(p.random(255))
          p.rect(150, 150, 50, 50)

     if __name__ == ‘__main__’:
          import pawt
          pawt.test(HelloProcessing())

1. just download and install jython:
http://www.jython.org/Project/download.html

2. put you processing libs into java classpath or modify the startup file (jython) in order to do so:

#!/bin/sh

# This file was generated by the Jython installer
# Created on Mon May 19 20:25:40 CEST 2008 by me

CP=”/Users/me/jython2.2.1/jython.jar:/Applications/Processing/lib/core.jar
if [ ! -z “$CLASSPATH” ]
then
CP=$CP:$CLASSPATH
fi
“/System/Library/Frameworks/JavaVM.framework/Versions/1.5.0/Home/bin/java” -Dpython.home=”/Users/me/jython2.2.1″ -classpath “$CP” org.python.util.jython “$@”

3. start the python file in your shell:

./jython helloProcessing.py

marc’s cointable in :output

Friday, April 25th, 2008

two semesters ago marc nonnenmacher created a tangible information table about people’s worldwide economic situations. topic of my class at design factulty university of applied sciences wuerzburg-schweinfurt in cooperation with erich schoels was “museum 2.0“.

he used different coins as tangible interfaces. as soon as the coin was dropped on a country the information emerged around the coin.

his project will be published in output 11.

students projects again in make: blog

Friday, April 25th, 2008

one important topic of my teachings is publication. only with a proper publication strategy the student’s projects will be recognized outside the university.

it worked out again. make: blog published some projects of the last semesters:

urban soundscape by altitude
more demanding plants: florakel
living interface
robotic lighting: luxation
the aura cabinet

update:
talking shoes

this semester: minimal interfaces, new lab, ..

Sunday, April 13th, 2008

this semesters class is about minimal interfaces. we’re installing a complete new media lab underground in fh wuerzburg’s villa. there is enough money to buy iMacs, a tracking workstation, eeepcs, arduinos, sensors, mobile projectors, irobot creates and lego mindstorms, ..

reconqr

Thursday, March 6th, 2008

last semester’s topic of my course “experimental interfaces” at fh wuerzurg’s design faculty was reconqr – reconquer urban networks. the results were amazing:

HERBARIUM DIGITAL (georg reil)
an augmented reality visualization of urban network traffic projected on architecture

urbanpulse (silke hilsing)
a minimal installation for feeling the city.

klangstufen (christiane keller)
stairs act as interface for a spacial sound experience of stockholm’s city noise.

denk.mal (claudia wieser)
a large interactive installation about privacy issues at german facebook clone studivz.
denk_mal.jpg

urban aura (philipp hartung)
experimental protocol for the communication channel between underground metro and surface: wind and light.

sound of surveillance (dominik hoegn)
creates sound from surveillance cameras

parasite (katharina weier)
an urban parasite communication system

all progress and development was documented in the courses weblog:
http://gestaltung.fh-wuerzburg.de/blogs/reconqr

this semester: reconqr, master & diplomas

Friday, November 2nd, 2007

the semester already started. my actual project course is called “reconqr”: reconquer urban networks. a project about participatory culture in urban environments and counter surveillance. you can find the german weblog here:
http://gestaltung.fh-wuerzburg.de/blogs/reconqr


source

i am coaching three diplomas this semester. florian and jan are documenting their progress in their blogs.

the work with the master students goes on, too.

here is a list of current students blogs:

master students:
http://gestaltung.fh-wuerzburg.de/blogs/master
http://www.humanmonitoring.de/blog
http://www.jpg-sharing.de/blog

project:
http://gestaltung.fh-wuerzburg.de/blogs/reconqr

diplomas:
http://www.fuchsensflo.de
http://www.grindemann.de/blog2

museum 2.0

Monday, October 8th, 2007

last semester i joined with eric schoels for the course museum 2.0 at fh wuerzburg / faculty design. the topic was about finding new ways in museum design with experimental interfaces.

please have a look at all the interesting projects:
http://gestaltung.fh-wuerzburg.de/blogs/museum_20

the project “gotthard” by gloria biberger and birgit heinz has been published in german magazine “PAGE 11.07″ and hackaday.com

gotthard_01.jpggotthard_02.jpg

fritzing workshop & gameplaces talk

Tuesday, September 25th, 2007

last week i was invited to fh potsdam’s fritzing workshop and gameplaces talk in frankfurt.

the fritzing project is an attempt to develop a visual software for designing pcbs in physical computing. some of the arduino guys were there: massimo banzi, david mellis and tom igoe. i presented some projects of me and my students and described the way how we are working with arduino. due to the short time of the semester my students are using only breadboards instead of pcbs. this also enables an incremental and try&error learning process. tom igoe’s statement about the lack of women in physical computing was not present in my documentation and also some others.

fritzing_01.jpg
fritzing_02.jpg

wednesday i was invited to speak at gameplaces talk in frankfurt. i showed some game related projects of my students. the connection between experimental interface design and new game interfaces was quite promising.