yesterday the public beta 1 of instantplayer has been released. it is now available for all platforms (os x, linux, windows), which is unique for x3d compatible software. i don’t mind anymore on which platform my applications will run..
the main new features for me are the visionlib marker tracking and the native apple’s sudden motion sensor. the wiimote backend did not make it in this release. i hope it will be included in beta 2 in august.
i wrote a lot of tutorials and examples for this release. they will be published early next week on the instantreality website. the software is part of my master’s course augmented reality module where i am teaching technology strategies for designers.
this is an example about using the macbook’s sudden motion sensor within a 3d scene of instant player. it is based on java and daniel shiffman’s processing library. just add that library to your classpath or copy it to /Library/Java/Extensions
i am going to add more processing libraries to instant player over the next weeks (i.e. blob detection). using processing libaries in instant player is quite easy. the only problem is that most libaries are using PApplet as parent class and calling an awt window.
digg introduced they api with a visualization contest. it is limited to flash based contributions. anyway. it is a nice approach using instant player for visualizing real time data with X3D on our institute’s projection systems.
there are two visualization sketches on different output systems. in both the stories are growing as ice-like typography trees in real time. each category grows its own tree of upcoming stories. in the center grows the tree with the frontpage stories.
DiggTrees on heyewall
due its very high resolution the heyewall is an ideal projection system for visualizations with a high information density. with 18 megapixels or 6000×3000 pixels resolution it is possible to read the tiniest typography. that’s why we do not have to zoom anymore. instead we are coming closer to the screen to read small items.
DiggTrees on MovableScreen
the visualization on MovableScreen is a more spacial approach. the trees are growing in a circle around the front page stories. by rotating the display we can move around the circle and read details.
during the last months i realized my idea of a movable screen as interaction device at the IGD. it is again a minimalistic approach integrating / hiding complex technlogy in famliar hardware. i simply put an 24″ iMac at a rotating pillar and tracked the rotation with a rotation encoder. in order to create the effect of a “window into virtual reality” i am tracking the user’s head and map the position on the virtual camera. primarily it is running instantreality framework for visualization. there are also working prototypes of Second Life, Google Earth and hopefully soon Nasa Worldwind Java.
last week we presented the MovableScreen at the Hannover Messe trade fair at the booth of BMBF. the software shows the simulation of a Coperion bulk materials plant i created together with my colleages at design&systems institute using instantreality framework. we already have sold two MovableScreens until now!
i am happy that i have been working with our mixed reality software for the last years. this weekend johannes finally released the public beta 0 of the instantplayer at Web3D 2007 in italy. it was a lot of work during the last weeks to setup the application, the whole design and the website. finally this great platformindependent piece of software is available to the public for os x and windows.