Archive for August, 2008

WEB3D & SIGGRAPH 2008 – part two

Friday, August 22nd, 2008

the presentation of the paper “Adapting X3D for Multi-Touch environments” at WEB3D conference and our demos at the WEB3D showcase were really successful. tobias showed his mixed reality light simulation and i presented the radiohead iphone experiment.

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finally i met don brutzman and leonard daly who wrote the first X3D book X3D: Extensible 3D Graphics for Web Authors. Now i have a signed one.

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at SIGGRAPH johannes and dirk gave their “Don’t be a WIMP” class. we showed some stereo rendering, wiimote 6DOF and augmented reality demos afterwards. inbetween we had to run to fetch the google t-shirts..

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together with “Rome Reborn” we exhibited the iTACITUS technology. via instantvision’s markerless tracking we showed 3d models of roman monuments on top of a floor map and posters of Rome.

next years WEB3D conference will be at IGD in darmstadt!

WEB3D & SIGGRAPH 2008 – part one

Saturday, August 9th, 2008

yesterday we arrived in LA. it’s curious how familiar i am with the town from playing GTA San Andreas.

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today i gave my talk at WEB3D conference co-located at SIGGRAPH: “Adapting X3D for Multi-Touch environments”

instantmini and beta5

Thursday, August 7th, 2008

we are about to release our x3d player for the iPhone! patrick just finished the OpenGL ES based application today. it is build with the official iPhone SDK and will be available in the AppStore soon.

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beta5 of instantplayer will be released today, too. the experimental BrowserTexture is one of my favorite features. XMLHttpRequest was postponed to beta6. meanwhile i found a solution via TCPClient backend for loading and parsing XML.

all news and interesting demos will be presented at WEB3D and SIGGRAPH next week. see you there..