games

processing applets on playstation 3

Saturday, January 5th, 2008

i finally got ubuntu gutsy 7.10 working on my playstation 3. the current firmware 2.10 made some problems with the wireless connection. but i found a fixed kernel on psubuntu.com. the only problem now is the poor performance because of the 256 mb ram of the ps3 and the software rendering.

processing itself does not work yet. but with ibm’s java i got my processing applets working by calling them via appletviewer in the shell.

appletviewer index.html (it works with urls, too)

ubuntu_ps3_01.jpg

instantplayer and opensg did not compile yet. i tried to build opensg via deb source packages. but johannes will set up a build system for me next week.

fritzing workshop & gameplaces talk

Tuesday, September 25th, 2007

last week i was invited to fh potsdam’s fritzing workshop and gameplaces talk in frankfurt.

the fritzing project is an attempt to develop a visual software for designing pcbs in physical computing. some of the arduino guys were there: massimo banzi, david mellis and tom igoe. i presented some projects of me and my students and described the way how we are working with arduino. due to the short time of the semester my students are using only breadboards instead of pcbs. this also enables an incremental and try&error learning process. tom igoe’s statement about the lack of women in physical computing was not present in my documentation and also some others.

fritzing_01.jpg
fritzing_02.jpg

wednesday i was invited to speak at gameplaces talk in frankfurt. i showed some game related projects of my students. the connection between experimental interface design and new game interfaces was quite promising.

siggraph 07

Sunday, August 5th, 2007

this year johannes and one of my students are exhibiting at siggraph. johannes presents our software instantreality and demos at khronos group’s booth. marion won the space time competition and shows her work “ce.real” she did in my course “experimental interfaces” last semester.

three of my works are shown at the kronos booth:

flickrDump
a 8bit style world works as real time information graphic. just posted flickr images mapped on boxes are falling from the sky on a dump of images in real time. the world features realistic realtime shadows and physics. thus a huge chaos is produced by the falling boxes.
a katamari damacy like ball with physical forces rolls through the dump in order to increase chaos and to give an impression about the game capabilities of the concept.
Sorting the dumps by tags and time will come soon.

flickrdump_01.jpgflickrdump_02.jpg
flickrdump_03.jpgflickrdump_04.jpg

bubble mirror
the installation converts silhuettes of persons into physical bubble particles swimming to the surface.

bubblemirror_07_01.jpgbubblemirror_07_02.jpg

trails in the fog
a minimalistic scene of trees and ascending elements in white fog rendered on a colorkeepbackground. the silent scene becomes positive chaos and renders incredible unforeseen images.

trails_01.jpgtrails_02.jpg
trails_03.jpgtrails_04.jpg

page magazine: web3d quotes

Wednesday, June 20th, 2007

this issue of page magazine features some quotes of me regarding virtual worlds and open standards..

page_0707_480.jpg

wiimote at the heyewall

Thursday, March 15th, 2007

right now we are writing a wiimote backend for our mixed reality system “instant reality“. meanwhile we connected the wiimote to our high resolution wall via glovepie. it’s nice to play wii-like in stereo on an 18 megapixel display.

heyewall_wiimote_01.jpgheyewall_wiimote_02.jpg

video mp4