instant reality

InstantReality beta 6

Monday, March 16th, 2009

beta 6 is out with a lot of important features:

- the javascript functions have been optimized for live scene manipulation
- 53 tutorials including augmented reality, marker tracking, poster tracking, …
- InstantIO plugin API

instantreality_beta_6

winchester iTACITUS review

Tuesday, December 30th, 2008

in november we had our second review of the iTACITUS project. therefore i finished an augmented reality applications for winchester castle’s great hall. it shows overlay information about three points of interest: arthur’s round table, the court and an outside scene with the sheriff of hampshire.

itacitus_winchester_01itacitus_winchester_02

the main task was to present these scenes on the sony ux ultramobile pc. additionaly i showed the outside scene on the iphone with my snapshot augmented reality application.

winchester_iphone_01winchester_iphone_02

the project finishes in may 2009.

$1 gesture recognizer in X3D

Saturday, November 8th, 2008

just implemented the “The $1 Gesture Recognizer” in X3D. the original code is written very well in javascript (without dom / html specific code). that’s why it’s easy to imlement in X3D.

it works amazin accurate! download instantplayer and open the file to test it. next i will put it into a proto for better integration.

onedollargestures.x3d

update:
yvonne added a PaintTexture for debugging: jsgestures.zip

iPhone snapshot augmented reality

Tuesday, October 21st, 2008

“snapshot augmented reality” on iPhone let’s you take a photo and augmented it with virtual objects or geolocated information. therefore the application sends the image to InstantVision server via Wifi or UMTS. the overlayed image is sent back to the iPhone and displayed some seconds later.

this lightweight solution eliminates the major problems of augmented reality on mobile devices: hardware availability, computing power and battery life. and it is compatible with Apple’s iPhone SDK, where live video streaming is still forbidden. the client is a very slim application that takes a photo and sends it to an InstantVision server. this server extracts the geolocation of the image and runs a database-driven postertracking on it to calculate the iPhone’s camera pose. therefore a reference image and a prepared 3d scene of each point of interest (POI) is needed. a flickr image and a small X3D scene is enough.
due to the distributed architecture the slim client can be ported to android, symbian, etc.

ar_venaria_palazzo_01.jpgar_venaria_palazzo_02.jpg

more about the project:
http://a4www.igd.fraunhofer.de/projects/49

see also: instantmini X3D browser on the iPhone

WEB3D & SIGGRAPH 2008 – part two

Friday, August 22nd, 2008

the presentation of the paper “Adapting X3D for Multi-Touch environments” at WEB3D conference and our demos at the WEB3D showcase were really successful. tobias showed his mixed reality light simulation and i presented the radiohead iphone experiment.

web3d_presentation.jpgweb3d_showcase.jpg

finally i met don brutzman and leonard daly who wrote the first X3D book X3D: Extensible 3D Graphics for Web Authors. Now i have a signed one.

me_web3d.jpgdon_brutzman.jpg

at SIGGRAPH johannes and dirk gave their “Don’t be a WIMP” class. we showed some stereo rendering, wiimote 6DOF and augmented reality demos afterwards. inbetween we had to run to fetch the google t-shirts..

wimp_class_01.jpgwimp_class_02.jpg

together with “Rome Reborn” we exhibited the iTACITUS technology. via instantvision’s markerless tracking we showed 3d models of roman monuments on top of a floor map and posters of Rome.

next years WEB3D conference will be at IGD in darmstadt!